Vray for blender github8/30/2023 ![]() The one for the game is probably going to be a plane with a couple textures on it because the wall is something that's a background element that the player isn't going to be up close with. ![]() Imagine a brick wall rendered for a video game vs one rendered for a movie. In a movie, a single element of a scene might have as many polygons as an entire character in a video game, and its because of the differences in how you 'film' them. Its more to do with the movies using higher fidelity assets than you'd typically use for a game, which is what GPUs are made for.
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